It was directed by Hajime Tabata, who took up the project after completing Before Crisis: Final Fantasy VII. The game was originally announced as a title for mobile phones and the PSP called Final Fantasy Agito XIII. The setting and presentation were inspired by historical documentaries, and the story itself was written to be darker than other Final Fantasy titles. Eventually, the group becomes entangled in the secrets behind both the war and the reason for their existence. When the Militesi Empire launches an assault on the other Crystal States of Orience, seeking to control their respective crystals, Class Zero is mobilized for the defense of Rubrum. The story focuses on Class Zero, a group of fourteen students from the Vermillion Peristylium, a magical academy in the Dominion of Rubrum. The player also engages in large-scale strategy-based battles on the world map, and has access to a multiplayer option during story missions and side quests. The gameplay, similar to Crisis Core: Final Fantasy VII, has the player taking control of characters in real-time combat during missions across Orience. Released in Japan on October 27, 2011, Type-0 is part of the Fabula Nova Crystallis subseries, a set of games sharing a common mythos which includes Final Fantasy XIII and XV. The game is by no means a disastrous port like Assassin's Creed: Unity was when transferring it over to PC.Final Fantasy Type-0 is an action role-playing game developed and published by Square Enix for the PlayStation Portable (PSP). If you haven't played it because you didn't have a handheld console or other reasons, it's certainly worth a playthrough. Those nuances don't say that players won't enjoy Final Fantasy Type-0 HD. Essentially, Final Fantasy Type-0 HD is a pure port of a handheld game to a big screen. The story still feels muddled, and the combat is just a bit too basic for hardcore fans. The gameplay does feel a bit more refined and immersive on home consoles, but it doesn't feel any different. While it's a shame it doesn't feel as complete as other entries to the series, it's a release that still maintains its integrity. Those include additional difficulty modes, crushing a few bugs here and there, a support personnel feature, and some unlockables. Besides the expected graphical enhancements, Final Fantasy Type-0 HD is essentially the same as its original bar a few gameplay tweaks. The question remains, does it? The short answer is no, not really. On devices with increased specs, Final Fantasy Type-0 HD could get a little bit more to the table. That's what Final Fantasy Type-0 HD aims to rectify. Ultimately, it did fall short of bringing the high-standard experience everyone expected. While the game was generally well-received, the hardware limitations seemed to complicate the outcome. The game attempted to pack a complete Final Fantasy experience into a handheld system, with a deep story, intricate combat, and as beautiful as visuals would take them. While we'll focus on the differences between Final Fantasy Type-0 HD and the original game, let's do a quick recap of what it's about and how it was received. Let's see if this rerelease makes any gesture with its 'HD' version? The Second Type Zero That's mainly because the games are so jam-packed with action, story, and visuals that sometimes minor improvements can significantly impact gameplay - for better or for worse. Still, the whole concept is frustrating, considering minimal improvement is usually offered.īut alas, it's still always worth investigating with games like Final Fantasy Type-0 HD. It's nice to play these games on different devices. That's precisely the category that Final Fantasy Type 0-HD fits into - a game that's adjusted to being playable on all the other consoles purely for the reason of increasing sales. Eventually, it will be 'upgraded' to feature on standard consoles. It seems almost like an integral part of handheld game development these days.
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